![]() This can be confusing because the ends of the spinner are still open for setting other tiles. When the second tile is played against the spinner, the spinner no longer contributes to the score: only the tiles at the two ends of the layout count, just as if the spinner was another tile placed in line. Both ends count until tiles have been placed against both of its sides. The first double (spinner) is scored in the same way. A double on the end of an arm of the tableau scores the total of its pips that is is worth ten points in the total, is worth twelve points and so forth. If this total is a multiple of five (5, 10, 15, 20, 25, 30 or 35 points), the player immediately scores that number of points. ScoringĪfter a player has set a tile, the two, three or four ends of the tableau are totaled. The hand continues until one player dominoes (plays their last tile) or until all players are blocked. When the boneyard becomes empty a player who has no tile to play passes and it is the next player's turn. When a player draws a playable tile, it goes on the table immedately and the player's turn ends. The first double, and only the first double, played is used as a 'spinner': the first and second tiles adjacent to the spinner must be placed against the two sides, then the third and fourth tiles must be placed against the ends.Ī player who cannot play a tile must draw tiles from the boneyard until he has a tile to play or the boneyard is empty. When holding a playable tile it is not legal to draw tiles from the boneyard before playing in the hope of acquiring a better tile. The usual rule in this game is that a player who is able to play a tile must do so. Doubles are played crosswise and count as the total of their pips for scoring purposes so long as they are at the end of one of the arms of the layout, with no tile yet played against the other side of the double. The following players must play a tile matching the free end of one of the tiles at the ends of the layout. The lead can be any tile in the player's hand. If the last hand was blocked, then the lead is again determined by lot. In the following hands, the player who dominoed (ran out of tiles) in the previous hand plays first. The first player in the first hand is determined by lot. The four handed game is usually played in partnerships. The size of the hand varies with the number of players: Alternatively, the score can be kept on paper. A cribbage board is useful for scoring, since scores are totaled as they are made and not at the end of the hand. The two-player version is played as a tournament game in North America, and it also works well as a four handed partnership game. It is also sometimes known as Double Six, Muggins, Five Up or Single Spinner, but here we use the name Muggins for the game played without a spinner and Five Up for the game in which all doubles are spinners. ![]() Armanino states that this game originated in Europe, but it is now more popular in the United States, and many American players regard it as the standard form of dominoes. Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, ©1999 by Jennifer Kelley.This game is a member of the Fives Family. ![]() If there are any remaining tiles after the draw, they are discarded, not used during that hand because there will be no drawing from the boneyard. (If 2 players, each draws 7 or 8 tiles 3 or 4 players, draw 5 or 6 tiles.) If 5 or more are playing, prior to the start of the game players should determine and agree upon the number of tiles each player should draw from the deck. Number of dominoes drawn: For 2 to 4 players, each player draws 7 tiles. The player who first reaches 100 points or more is the overall winner. ![]() The player with the lowest total wins the game and earns the points (1 point per pip) of all the tiles left remaining in his opponents' hands. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together. ![]() If none of the players can make a play, the game ends in a block. The first player to get rid of all dominoes announces "Domino!" and wins the game. Each player may play only one tile per turn. If a player is unable to match a tile from his hand with a tile in the layout, the player passes his turn to the player on his left. Block Dominoes, the Block Game, and AlliesĮach player tries to match the pips on one end of a tile from his hand with the pips on an open end of any tile in the layout. ![]()
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